<?xml version="1.0" encoding="UTF-8" ?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
<channel>
	<title>BenJoffe.com</title>
	<description></description>
	<link>https://www.benjoffe.com/</link>
	<pubDate>Wed, 12 Oct 2011 12:45:00 +1100</pubDate>
        <atom:link href="https://www.benjoffe.com/rss.xml" rel="self" type="application/rss+xml" />

       <item>
		<title>The fastest "Is Leap Year" functions</title>
		<description>
			Showcasing techniques from various algorithm designers
		</description>
		<link>https://www.benjoffe.com/fast-leap-year</link>
		<guid>https://www.benjoffe.com/fast-leap-year</guid>
		<pubDate>Thu, 11 Dec 2025 08:30:00 +1100</pubDate>
	</item>

    <item>
		<title>A Very Fast 64–Bit Date Algorithm: 30-40% faster</title>
		<description>
			The first date algorithm to use only 4 multiplications, instead of 7+
		</description>
		<link>https://www.benjoffe.com/fast-date-64</link>
		<guid>https://www.benjoffe.com/fast-date-64</guid>
		<pubDate>Sun, 23 Nov 2025 13:00:00 +1100</pubDate>
	</item>

	<item>
		<title>A New Faster Overflow–Safe Date Algorithm</title>
		<description>
			12-17% faster than previous algorithms, supporting the full 32–bit input range.
		</description>
		<link>https://www.benjoffe.com/safe-date</link>
		<guid>https://www.benjoffe.com/safe-dateus</guid>
		<pubDate>Tue, 10 Nov 2025 20:00:00 +1100</pubDate>
	</item>

	<item>
		<title>A New Faster Algorithm for Gregorian Date Conversion</title>
		<description>
			...how "Century-February-Padding" beats traditional year slicing.
		</description>
		<link>https://www.benjoffe.com/fast-date</link>
		<guid>https://www.benjoffe.com/fast-date</guid>
		<pubDate>Tue, 3 Nov 2025 20:00:00 +1100</pubDate>
	</item>

    <item>
		<title>The Smoital System — A method of timekeeping on Mars based on UTC</title>
		<description>
			A paper outlining a simple timekeeping system suitable for initial civil
			use on Mars. he system specifies nearly all Martian calendar days as exactly 24 hours and 40 minutes in length (Earth units), closely matching the true Martian solar day, with the exception of 6 or 7 intercalary days per Martian year, which are defined as only 24 hours long.
		</description>
		<link>https://www.benjoffe.com/smoitus</link>
		<guid>https://www.benjoffe.com/smoitus</guid>
		<pubDate>Tue, 26 Aug 2025 15:50:00 +1100</pubDate>
	</item>

    <item>
        <title>New YouTube Channel - Data Visualisations</title>
        <description>
        	<![CDATA[
		        <a href="https://www.youtube.com/watch?v=XpounXuqFoo">
		        	<img src="https://www.benjoffe.com/img/preview_greasepig_speedrunchampions.jpg" alt="" /><br/>
		        </a>
		        The first in a series of Speedrunning Champion history videos! This time: Chronicling the players of Goldeneye 007 for Nintendo 64, spanning from 1997 to 2018 (present).
        	]]>
        </description>
        <link>https://www.youtube.com/watch?v=XpounXuqFoo</link>
        <guid>https://www.youtube.com/watch?v=XpounXuqFoo</guid>
        <pubDate>Sun, 18 Mar 2018 17:10:00 +1100</pubDate>
    </item>

    <item>
        <title>New Space Game in development - Screenshots</title>
        <description>Here are some early screenshots of a game I've been working on.

A scale model of our Solar System, with real 'Keplerian' orbital mechanics.

Your task is to spread your wealth and influence throughout local space, and eventually head for the stars...</description>
        <link>https://www.benjoffe.com/space/?rss</link>
        <guid>https://www.benjoffe.com/space/</guid>
        <pubDate>Mon, 14 Mar 2016 12:30:00 +1100</pubDate>
    </item>

    <item>
		<title>Perfect Poker Coin Tosses</title>
		<description>We often speak of coin tosses in poker, where two
                players are all in with hands that have a roughly equal chance
                of winning. A classic example is AKs v QQ, here the queens
                actually have a slight edge against the over-cards, with almost
                54% equity. I was wondering if there are any perfect coin tosses
                in Hold'em, where the players are exactly 50-50...</description>
		<link>https://www.benjoffe.com/Perfect_Poker_Coin_Tosses</link>
		<guid>https://www.benjoffe.com/Perfect_Poker_Coin_Tosses</guid>
		<pubDate>Wed, 12 Oct 2011 12:45:00 +1100</pubDate>
	</item>
        
    <item>
		<title>Pocket Odds for iPhone released</title>
		<description>I finally got my iPhone version of Pocket Odds
                up in the store (actually it's been out for almost 2 weeks, but
                wanted to get version 1.1 out which fixed a few problems before
                announcing it)....</description>
		<link>https://www.benjoffe.com/Pocket-Odds-iPhone</link>
		<guid>https://www.benjoffe.com/Pocket-Odds-iPhone</guid>
		<pubDate>Fri, 19 Nov 2010 14:00:00 +1100</pubDate>
	</item>
        
 	<item>
		<title>PocketOdds.com Launched</title>
		<description>About a year ago I started working on a poker odds
                calculator, improving it every few months, it had been sitting
                in a 95% complete state for quite some time now. Today I finally
                finished off the last little graphical bugs and uploaded it to a
                new domain...</description>
		<link>https://www.benjoffe.com/PocketOdds.com_Launched</link>
		<guid>https://www.benjoffe.com/PocketOdds.com_Launched</guid>
		<pubDate>Sat, 18 Sep 2010 12:00:00 +1000</pubDate>
	</item>

 	<item>
		<title>Omaha Ice Cold Decks</title>
		<description>Last year I published some magic decks for Texas
                Hold&quot;em Poker, today I had a crack at finding similar decks for
                Omaha Poker...</description>
		<link>https://www.benjoffe.com/omaha</link>
		<guid>https://www.benjoffe.com/omaha</guid>
		<pubDate>Sun, 05 Sep 2010 12:00:00 +1000</pubDate>
	</item>
 
 	<item>
		<title>Torus Upgrade</title>
		<description>Nearly four years since I made Torus I've decided to give the little game an
upgrade. Many of the new effects were not possible back then when canvas
implementations were new and slow.</description>
		<link>https://www.benjoffe.com/torus_upgrade</link>
		<guid>https://www.benjoffe.com/torus_upgrade</guid>
		<pubDate>Mon, 08 Feb 2010 12:00:00 +1100</pubDate>
	</item>
 
	<item>
		<title>Hold&apos;em Ice Cold Decks</title>
		<description>I was wondering if it is possible to stack a deck
so that no matter which way it is cut, the winning hand is always dealt to the
dealer. This would be fun to use as a magic trick, to be able to consistently
predict the winning hand. I was skeptical at first, but after running a hastily
written script for about half an hour I found such a deck for 2 player heads
up...</description>
		<link>https://www.benjoffe.com/holdem</link>
		<guid>https://www.benjoffe.com/holdem</guid>
		<pubDate>Mon, 05 Oct 2009 12:00:00 +1100 </pubDate>
	</item>
 
</channel>
</rss>